Table of Contents

Mage

In the same way as a carpenter can take a piece of wood and craft it into a chair, or an architect can take a pile of bricks and build a house, Mages can twist and manipulate the magic in the air and earth around them. Although any Supernatural possesses the potential to use magic, only those dedicated to studying the elements can master all its complexities.

Powers

Air Elemental You are able to summon an air elemental.
Air Magic Improved air magic.
Animal Familiar You have an animal familiar.
Ascension You strengthen your ties to the elemental planes.
Conjure Soulblade You are able to conjure a soulblade.
Earth Elemental You are able to summon an earth elemental.
Earth Magic Improved earth magic.
Elemental Binding You can bind elementals into weapons and armour.
Elemental Infusion You are infused with power from the elemental planes.
Enchantment You are able to enchantment and unenchant items.
Enlightenment You can unlock your primordial mental state.
Fire Elemental You are able to summon a fire elemental.
Fire Magic Improved fire magic.
Form of Air You can partially transform into an air elemental.
Form of Earth You can partially transform into an earth elemental.
Form of Fire You can partially transform into a fire elemental.
Form of Water You can partially transform into a water elemental.
Immanence You strengthen your elemental form.
Mind Magic Provides access to mental spells.
Transcendence You are able to transcend your physical body.
Water Elemental You are able to summon a water elemental.
Water Magic Improved water magic.

Talents

Heritage
Magically Gifted You gain +25% Mana and +10 to all magic colours.
Lesser Callings
Earthborn Adept You are a natural adept of earth magic.
Flameborn Adept You are a natural adept of fire magic.
Waterborn Adept You are a natural adept of water magic.
Windborn Adept You are a natural adept of air magic.
Others
Blue Spell Mastery +25 to blue magic.
Channelling Halves the mana cost of all enhanced spells.
Ethereal Blade Mastery +25 skill with ethereal blades.
Green Spell Mastery +25 to green magic.
Improved Spell Attack +50% Ascendancy for all spell table entries.
Improved Spell Damage +50% Power for all spell table entries.
Improved Spell Range +50% range increase for all spells.
Magical Attunement You are naturally attuned to enchantments.
Purple Spell Mastery +25 to purple magic.
Red Spell Mastery +25 to red magic.
Yellow Spell Mastery +25 to yellow magic.

Subclasses

Stat bonuses / Auto-trains (%)
AgeSubclass BraGraMetSizWitTenDisAur Talents Powers Branches into
100Apprentice +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+10
20%
+25
40%
None None Elementalist
Enchanter
War Mage
Mind Mage
Summoner
Fire Adept
Air Adept
Earth Adept
Water Adept
Stat bonuses / Auto-trains (%)
AgeSubclass BraGraMetSizWitTenDisAur Talents Powers Branches into
200Elementalist +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+10
20%
+25
40%
Elemental Spell FocusFire Magic +1
Air Magic +1
Earth Magic +1
Water Magic +1
Elemental Infusion +1
Master Elementalist
200Enchanter +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+10
20%
+25
40%
Magical AttunementEnchantment +2
Elemental Binding +2
Conjure Soulblade +1
Master Enchanter
Master Alchemist
Master Artifacer
200War Mage +2
5%
+3
10%
+2
5%
+0
0%
+5
20%
+9
15%
+9
15%
+20
30%
Enhanced DeflectionConjure Soulblade +2
Elemental Infusion +2
Mind Magic +1
Battle Mage
Sword Mage
High Mage
200Mind Mage +0
0%
+2
5%
+0
0%
+0
0%
+8
25%
+10
20%
+10
20%
+20
30%
PsionicsMind Magic +3
Conjure Soulblade +2
Enlightened Mage
Ascended Mage
Transcendent Mage
200Summoner +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+10
20%
+25
40%
EnduranceAnimal Familiar +1
Fire Elemental +1
Air Elemental +1
Earth Elemental +1
Water Elemental +1
Fire Summoner
Air Summoner
Earth Summoner
Water Summoner
200Fire Adept +1
5%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+9
15%
+25
40%
Flameborn AdeptFire Magic +2
Form of Fire +2
Fire Elemental +1
Fire Archmage
200Air Adept +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+9
15%
+10
20%
+26
45%
Windborn AdeptAir Magic +2
Form of Air +2
Air Elemental +1
Air Archmage
200Earth Adept +0
0%
+0
0%
+1
10%
+1
0%
+5
20%
+9
15%
+9
15%
+25
40%
Earthborn AdeptEarth Magic +2
Form of Earth +2
Earth Elemental +1
Earth Archmage
200Water Adept +0
0%
+1
5%
+0
0%
+0
0%
+6
25%
+9
15%
+9
15%
+25
40%
Waterborn AdeptWater Magic +2
Form of Water +2
Water Elemental +1
Water Archmage
Stat bonuses / Auto-trains (%)
AgeSubclass BraGraMetSizWitTenDisAur Talents Powers Branches into
300Master Elementalist +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+10
20%
+25
40%
Elemental Spell FocusFire Magic +2
Air Magic +2
Earth Magic +2
Water Magic +2
Elemental Infusion +2
None
300Master Enchanter +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+10
20%
+25
40%
Magical AttunementEnchantment +5
Elemental Binding +2
Mind Magic +2
Conjure Soulblade +1
None
300Master Alchemist +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+10
20%
+25
40%
Magical AttunementEnchantment +3
Elemental Binding +3
Water Magic +3
Conjure Soulblade +1
None
300Master Artifacer +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+10
20%
+25
40%
Magical AttunementElemental Binding +5
Enchantment +2
Mind Magic +2
Conjure Soulblade +1
None
300Battle Mage +2
5%
+3
10%
+2
5%
+0
0%
+5
20%
+9
15%
+9
15%
+20
30%
Enhanced Deflection
Strong Magical Shields
Conjure Soulblade +2
Elemental Infusion +2
Mind Magic +2
Elemental Binding +2
Enchantment +2
None
300Sword Mage +3
5%
+6
10%
+3
5%
+0
0%
+6
20%
+8
15%
+8
15%
+16
30%
Enhanced Deflection
Psionics
Conjure Soulblade +5
Elemental Infusion +3
Mind Magic +2
None
300High Mage +2
5%
+3
10%
+2
5%
+0
0%
+5
20%
+9
15%
+9
15%
+20
30%
Enhanced Deflection
Elemental Spell Focus
Conjure Soulblade +2
Elemental Infusion +2
Mind Magic +2
Fire Magic +1
Air Magic +1
Earth Magic +1
Water Magic +1
None
300Enlightened Mage +0
0%
+2
5%
+0
0%
+0
0%
+8
25%
+10
20%
+10
20%
+20
30%
Psionics
Psychic Mastery
Mind Magic +5
Enlightenment +3
Conjure Soulblade +2
None
300Ascended Mage +0
0%
+2
5%
+0
0%
+0
0%
+8
25%
+10
20%
+10
20%
+20
30%
Psionics
Psychic Wall
Mind Magic +5
Ascension +3
Conjure Soulblade +2
None
300Transcendent Mage +0
0%
+2
5%
+0
0%
+0
0%
+8
25%
+10
20%
+10
20%
+20
30%
Psionics
Mind Over Matter
Mind Magic +5
Transcendence +3
Conjure Soulblade +2
None
300Fire Summoner +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+10
20%
+25
40%
EnduranceFire Magic +3
Fire Elemental +3
Animal Familiar +2
Air Elemental +1
Earth Elemental +1
None
300Air Summoner +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+10
20%
+25
40%
EnduranceAir Magic +3
Air Elemental +3
Animal Familiar +2
Fire Elemental +1
Water Elemental +1
None
300Earth Summoner +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+10
20%
+25
40%
EnduranceEarth Magic +3
Earth Elemental +3
Animal Familiar +2
Fire Elemental +1
Water Elemental +1
None
300Water Summoner +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+10
20%
+25
40%
EnduranceWater Magic +3
Water Elemental +3
Animal Familiar +2
Earth Elemental +1
Air Elemental +1
None
300Fire Archmage +1
5%
+0
0%
+0
0%
+0
0%
+5
20%
+10
20%
+9
15%
+25
40%
Flameborn Adept
Great Burn
Fire Magic +4
Form of Fire +4
Fire Elemental +2
None
300Air Archmage +0
0%
+0
0%
+0
0%
+0
0%
+5
20%
+9
15%
+10
20%
+26
45%
Windborn Adept
Great Shock
Air Magic +4
Form of Air +4
Air Elemental +2
None
300Earth Archmage +5
10%
+0
0%
+5
10%
+5
0%
+5
20%
+6
15%
+6
15%
+18
30%
Earthborn Adept
Great Smash
Earth Magic +4
Form of Earth +4
Earth Elemental +2
None
300Water Archmage +0
0%
+5
5%
+0
0%
+0
0%
+10
25%
+8
15%
+8
15%
+19
40%
Waterborn Adept
Great Freeze
Water Magic +4
Form of Water +4
Water Elemental +2
None
AgeSubclass BraGraMetSizWitTenDisAur Talents Powers Branches into
Stat bonuses / Auto-trains (%)
 
classes/mage.txt · Last modified: 2008/05/31 07:27 (external edit)
 
Recent changes RSS feed Creative Commons License Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki